The Folly

Part 1 – Playing around with TopMod

The first week on TopMod was spent installing and navagating.

To install go to www.topmod3d.org and follow the link, then choose either Windows Version 2.223 or OS/X Version 2.223 version.

Trial and error is a good way to learn this program.

Start with clicking an object

– To move your object around, press Alt -> drag mouse around.

– To zoom in and out Alt +/-

You can change different renders by clicking -> display -> render -> your viewport render


Playing with shapes

Part 2 – The Folly architectural scale 1:50

A folly is a building constructed primarily for visual aesthetics.

The criteria stated that it should be the maximum size of 100x 100 x 100 and minimum of 75 x 75 x75.

This was later changed after we found out the estimated cost of the printings on the ZCorp powder printer at RMIT (for later reference the “ZCorp bed size is 350×250x200H” and it has a 5 mm edge).

The aim of the assignment is to make an interesting shape in TopMod, then export it to Rhino. In Rhino 4 you are to correct the size (and minor alternations if needed), then you need to “CheckMesh” to check if there is any imperfections in the model you made. If you end up with a good mesh, you may export it to Magics and further check for other imperfections.


To export the TopMod form to Rhino4: File -> Export -> Export to STL (Rhino will read the STL file).


Check the TopMod drawing for imperfections by typing CheckMesh into the command bar. If it is a bad mesh follow the steps on the help tool.

Cut the shape in half in order to turn it into a folly.

Just for something extra, you may want to render your image in Rhino. Bring up “Layers” -> Material -> Choose your plug in of choice

To export, make sure these boxes are checked.

Import into Magics (this program is installed on all the computers on level 7)

(This is where i needed manual help in getting the last two boxes ticked)


 

  

Part 3 – Wearable / Jewlery Scale

In part 3 you will see screen shots of me going back to the original design and changing the scale to a jewlery scale.

This scale in the brief is under 40 x 40 x 40, however there may be problems if you make the details too small.

I have two options of printing this 3D drawing, either on the RMIT OBJ printer run by andrew or through Shapeways (where you can choose different materials).

 

Chaning the scale by creating a cube of 40 x 40 x 40 as a guideline, then “scale” choose two edge points and drag to the size that you want. 

One of the boxes wasn’t ticked, so i manually went through and fixed them

 Until I ended up with this!

 

Part 4 – Rendering wearable jewlery

– Download sent people/ block Rhino file

– Choose a block that you want to work with

– Delete the other Rhino people on the page

– Type “Scale” to scale the person you’ve chosen to a 1:1 measurement (my model is around 170 cm tall)

– Make sure you have the block in a seperate locked model while you’re working with the folly

 Import your file

– Start the v-ray Rhino plug-in rendering process. I chose a neautral “porcelin white” for the person, so the jewlery piece will stand out

– After choosing the rendering materials, click render. I found that the size of the rendered image was too small. I discovered that by clicking “O” on the tool bar brings up V-Ray rendering options.

 

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