The wave was a very interesting exercise that helped me think about using geometric patterns, tiling and depth in order create an interesting terrain. Innovation in the design came at 3 stages
- Creation of pattern
- Surfaces at which pattern is projected on
- Routing tools used to carve out wave surface
- Routing tools used to carve out pattern
In creating the pattern, I learnt a new skill on illustrator. Where I live traced a photograph and then abstracted the glasses in the picture.
Abstracting further and multiplying the image in a systematic way, I came up with the following pattern…
Which I then started to consider projecting onto our wave surfaces. In order to create depth, I created 2 more surfaces under the original surface which I then pushed and pulled using the points on command.
Next step was to get a simulation of the wave by experimenting with the various router bits available. I experimented with the a parallel, radial and plunge roughing to create the surface, as well as engraving and pocketing using the 15mm and 6mm router bits. Here are a couple of the simulations I was really happy with and decided to choose between…